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Editor crashes when Mesh.SetVertexBufferParams function is provided with...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode Expected result: Providing Mesh.Se... Read more
Mesh Filters within Blender files are not recognized in Cloud Builds mak...
Steps to reproduce:1. Open QA's attached project2. Open scene "1" in Assets folder3. Add the opened scene to the Build Settings4. Pu... Read more
Camera Viewport Rect and Depth causes rendering issues with multiple Cam...
A regression since 5.6.The first Camera has Clear Flags set to Skybox.The second and third Camera has Clear Flags set to Depth only.... Read more
UGUI Mask shows inaccurate visual artifacts when using compressed textures
How to reproduce:1. Open given Unity project2. Open a Sample scene3. Enter play mode--An unwanted mask will appear larger than norma... Read more
Stuttery image rendering with fast continuous motion
Reproduction steps:1. Open the attached project.2. Play the 'Test' scene. Actual behavior:- Background will have occasional random p... Read more
DiscardContents() doesn't discard 3D RenderTexture
Steps to reproduce: 1. Open attached project2. Open scene "DefaultScene" and run it3. Notice that RT isn't cleared Additional steps:... Read more
Text field is not redrawn in game view after minimizing/maximizing edito...
Text field disappears after refocus because of .dll and .mdb files conflict Reproduction steps:1. Open the attached project "case_84... Read more
Text Mesh bounds ignore accents when font is .TTF file format
Reproduction Steps:1. Open User's project2. Notice that there are two Text Meshes3. Notice that they have Box Collider Component add... Read more
Memory leak in Texture2D.PackTextures() when padding is set to 1
Steps to reproduce:1. Download the attached project and open "TestScene" scene2. Enter play mode Results: Editor freezes and starts ... Read more
Using the Default-Skybox material as a Skybox Material causes iOS and tv...
If you attempt to build for iOS or tvOS using the Default-Skybox material as a Skybox Material, the build will fail with the followi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Single-pass stereo rendering shows only Skybox when entering Play mode
- Scene tools flicker and become distorted when moving the zoomed out scene
- Diagnostics logs are missing, duplicated, or out of order when viewing Player sessions in Cloud Diagnostics
- Prefab Overrides “Apply” button is too big and overlaps with the context menu’s outline
- Prefab Overrides “No Overrides” text is too large, and the the Context Menu of the Parent GameObject has a lot of empty space when opened