Search Issue Tracker
By Design
Votes
0
Found in
2017.3.0f3
Issue ID
982305
Regression
No
Mesh Filters within Blender files are not recognized in Cloud Builds making some gameobjects invisible
Steps to reproduce:
1. Open QA's attached project
2. Open scene "1" in Assets folder
3. Add the opened scene to the Build Settings
4. Publish changes to Collab and build the project using the Cloud Build
5. After the build has completed, download and launch it
Expected result: Cloud and local builds produce the same result
Actual result: Mesh Filters from .blend files are not recognized thus some gameobjects are invisible in the Cloud Build
Reproduced with:
- Win 64-bit Cloud Builds on latest 2017.3, 2017.2, 2017.1
- Win 32-bit Cloud Build on latest 5.6
- MacUniversal Cloud Build on latest 2017.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment