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Performance issue when Exposed Properties of the ShaderGraph Material co...
How to reproduce:1. Delete the Library in the attached "BugReports2.zip" Project2. Open the "Mat4ExposeBug" Scene3. Click on "Cube" ... Read more
[GameView] VSync gets disabled in Game View after pausing and unpausing ...
How to reproduce:1. Create a new Unity project2. Enable 'Maximize On Play' for the Game View3. Enable Stats for Game View4. Enter Pl... Read more
[HDRP] Shadows disappears when scaling down Game window
Steps to reproduce:1. Create a temple HDRP project2. Scale down Game Window3. Notice that shadow disappear in Game window Results: S... Read more
FrameTimingManager.CaptureFrameTimings() causes a crash in Server Build
How to reproduce:1. Open the "Scene" Scene in the attached "case_1174936repro2.zip" Unity project2. Navigate to "File" > "Build S... Read more
No exception is thrown stating that a mesh has exceeded 65536 vertices w...
How to reproduce:1. Open the attached 'Mein Kraft.zip' project using the EnvIronman VM (optional) (more information in Edit)2. Load ... Read more
PreviewRenderUtility.camera.backgroundColor doesn't have any effect on t...
Steps to reproduce:1. Download 1176854_repro.zip2. From Toolbar open My custom Tools -> PreviewRenderUtility Test3. In the newly ... Read more
The texture of the material is being saved even when it is changed to an...
To reproduce:1. Open attached project2. Create new material3. Set the shader to Particles/Standard Surface4. Set Metallic texture5. ... Read more
Point and Spot Light does not affect Meshes that are drawn by DrawMeshIn...
How to reproduce:1. Open user's attached project ("project.zip") using the EnvIronman VM (more information in Edit)2. Open the "Samp... Read more
Console window is spammed with warning messages when MeshFilter.Mesh is ...
How to reproduce:1. Open the attached 'Meshfilter_Warning.zip' project using the EnvIronman VM (optional) (more information in Edit)... Read more
Crash on CopyChannelDirect when trying to save a model
How to reproduce:1. Open the "scene" Scene in the attached "repro.zip" Unity project2. Click Tools > Load assetbundle and import ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS