Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2018.3.0a9
2018.4.2f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1174936
Regression
No
FrameTimingManager.CaptureFrameTimings() causes a crash in Server Build
How to reproduce:
1. Open the "Scene" Scene in the attached "case_1174936repro2.zip" Unity project
2. Navigate to "File" > "Build Settings..."
3. Make sure "Server Build" is toggled on and press "Build and Run"
4. Observe the crash
Reproducible with: 2018.4.6f1, 2019.1.14f1, 2019.2.1f1, 2019.3.0a12
Note: could not test on 2017.4 and 2018.3.0a1 through 2018.3.0a8 due to missing "Server Build" setting. Reproduced on iOS and Windows.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a3
Resolution Note (fix version 2019.3):
Fixed in 2019.3.0f1.