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[Camera] Reset functionality doesn't work for the component.
Reset functionality doesn't work for Camera component. Steps to repro:1. Open a new Project.2. Select the Main Camera.3. Change the ... Read more
[Mesh Renderer]Reset functionality doesn't work for the component
Reset functionality doesn't work for Mesh Renderer. Steps to repro:1. Open a new project.2. Create a cube game object3. Change the p... Read more
Occlusion&Frustum Culling does not work with LWRP
Fixed 2018.3.0b8 Read more
[Wild Crash] Editor freezes or crashes on RenderBufferManager::Textures:...
How to reproduce:1. Create new C# script2. Delete the same script Expected result: Script is deleted and Editor does not crashActual... Read more
Swapping texture on material at runtime results in missing texture
Repro steps:1. Open the project without deleting the Library folder2. Observe Swap_Tex component on neko:body object-> 2 missing ... Read more
Baking Lightmaps result in artifacting when the object is far away from ...
Steps to reproduce: 1. Download and import the attached package2. Build lightmap Expected result: no artifactingActual result: heavy... Read more
[OpenGL] RenderTexture.Create failed: format unsupported for random writ...
To reproduce:1) Open attached project2) Open Test Runner3) Run "ComputeAsyncRWTextureTest" Expected: Runs normallyActual: Fails with... Read more
Using "Dynamic Batching" causes visual differences between Scene and Gam...
Reproduction steps: 1. Open "New Unity Project (1).zip" project2. Look at the Scene view and notice two cubes with one side painted ... Read more
[SRP] "builtin" pipeline camera callbacks being called while SRP active
Steps:1. Open repro project, it's already using custom SRP2. Make sure scene view is visible, in console you see a Debug message "Sc... Read more
ASTC Encoding regression when compressing texture with blocks that the ...
To reproduce:1. Open user's attached project "ASTCCompressionRegression.zip"2. In Project window, select "Bug1" texture3. Observe wa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS