Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.1.0a6
Issue ID
1093233
Regression
No
[Mesh Renderer]Reset functionality doesn't work for the component
Reset functionality doesn't work for Mesh Renderer.
Steps to repro:
1. Open a new project.
2. Create a cube game object
3. Change the property values for the MeshRenderer component
4. Click on Cogwheel > Reset.
Properties which do not reset:
1. Light Probes
2. Anchor Overrides.
3. Cast Shadows.
4. Receive Shadows.
5. Motion Vectors.
6. Lightmap Static.
Actual Result:
Properties value does not reset for Mesh Renderer.
Expected result:
Properties value should reset for Mesh Renderer.
Reproducible on:
2019.1.0a6, 2018.3.0b7, 2018.2.0f1, 2017.3.0f1. 2017.1.0f1
Environment:
Windows and Mac.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Won't fix as this is minor / cosmetic