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0
votes
By Design

DrawMeshInstancedIndirect start instance location doesn't work on Windows

Graphics - General

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Aug 08, 2017

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Version/s: 2017.1.0f3

To reproduce:1) Open attached project and scene2) Play it Expected (Result on Mac): http://puu.sh/x5Fc7/d8a11758ac.jpgActual (Result... Read more

0
votes
Not Reproducible

NPOT Textures cause Clean Builds to fail without warning

Graphics - General

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Aug 05, 2017

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Version/s: 2017.1.0p2

How to reproduce:1. Open the attached project (notice the textures are rendered correctly)2. Close the project and delete the Librar... Read more

0
votes
Fixed

Updating a Skinned Mesh Renderer that is only rendered by a Command Buff...

Graphics - General

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Aug 07, 2017

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Version/s: 5.6.0f3

Steps to reproduce:1. Open attached project2. Go into play mode3. In the scene view look at another point in which the soldier is no... Read more

0
votes
Fixed

Vertex clamping for shadow maps causes artifacts

Graphics - General

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Aug 09, 2017

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Version/s: 2017.1.0f2

Vertex clamping for shadow maps causes artifacts when large and scaled up objects are used. To reproduce: 1. Open the project, attac... Read more

0
votes
Fixed

Setting "Default Behavior Mode" to "2D" breaks HDR rendering

Graphics - General

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Aug 11, 2017

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Version/s: 2017.1.0f3

Steps to reproduce:1. Download RenderDoc and install it on your machine (if you don't have it already)2. Open attached project3. Ope... Read more

0
votes
Fixed

[OcclusionCulling][Regression] Tree shadows are culled when zooming in i...

Graphics - General

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Aug 11, 2017

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Version/s: 2017.2.0b1

Steps to repro: 1. Open attached project and 't1' scene;2. Open Occlusion tab (Window -> Occlusion Culling);3. In Inspector open ... Read more

0
votes
By Design

Objects sharing a material are not being batched when Graphics Jobs are ...

Graphics - General

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Aug 10, 2017

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Version/s: 5.6.2p3

Steps to reproduce:1. Open QA attached project2. Make sure 'Graphics Jobs' are on in 'Player Settings'3. Deploy to device with Mali ... Read more

0
votes
By Design

UV1 channel is modified in Play mode when the Static Batching is enabled

Graphics - General

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Aug 11, 2017

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Version/s: 2017.1.0f3

Reproduction steps:1. Open the attached project "UV1Bug.zip";2. Open BatchingBug.unity and make sure that the lighting is baked;3. E... Read more

4
votes
Not Reproducible

[Metal] [MacOS-Standalone-64Bit] Frame rate spikes in Gfx.WaitForPresent

Graphics - General

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Aug 12, 2017

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Version/s: 5.6.3f1

Reproduction steps:1. Open the attached project from case 947494.2. Make sure graphics API is set to Metal.3. Go to Build Settings a... Read more

1
votes
Won't Fix

[Projector] Projector component using wrong Projection matrix when camer...

Graphics - General

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Aug 14, 2017

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Version/s: 5.6.1p1

When using a jittered projection matrix on the active camera Projectors flicker due to incorrect projection. Either the Projector is... Read more

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