Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.1.0f2
Issue ID
940670
Regression
No
Vertex clamping for shadow maps causes artifacts
Vertex clamping for shadow maps causes artifacts when large and scaled up objects are used.
To reproduce:
1. Open the project, attached by the user (C130650.zip)
2. Open the "Test2" scene
3. Observe the "Cube' game object in the scene (it doesn't cast shadow)
4. Lower its z scale and see that shadows begin to appear
Expected: shadows are always shown properly
Actual: for large objects, shadows become weird
Reproduced in 5.5.4p2, 5.6.3f1, 2017.1.0f2, 2017.1.0p3, 2017.2.0b6, 2017.3.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityLinker causes crash when outputting snapshot data for very large projects
- Camera Preview does not detect multiple cameras with same GameObject name
- Crash on TypeTreeIterator::Children() when renaming a corrupted asset while Asset Serialization is set to Mixed
- Cameras (Camera.targetDisplay) render only to Display 0 in the Player when Multi-Display setup is used and DX12 API is set
- [Vulkan] _CameraOpaqueTexture produces a feedback effect on Android Adreno devices when using Vulkan
Add comment