Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.1.0f2
Issue ID
940670
Regression
No
Vertex clamping for shadow maps causes artifacts
Vertex clamping for shadow maps causes artifacts when large and scaled up objects are used.
To reproduce:
1. Open the project, attached by the user (C130650.zip)
2. Open the "Test2" scene
3. Observe the "Cube' game object in the scene (it doesn't cast shadow)
4. Lower its z scale and see that shadows begin to appear
Expected: shadows are always shown properly
Actual: for large objects, shadows become weird
Reproduced in 5.5.4p2, 5.6.3f1, 2017.1.0f2, 2017.1.0p3, 2017.2.0b6, 2017.3.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment