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Light Probe Proxy Volumes Not Sampling Correct Lighting Data Under Baked...
Light probe proxy volumes (LPPVs) do not sample correct lighting data when it is located under baked shadows. The behaviour works as... Read more
Unity crashes at <Enlighten::Precompute::PackGeometry> if the model befo...
If the model is imported to the scene without generating Lightmap UVs, Unity shows an error (error.jpg) and crashes. It happens when... Read more
[ReflectionProbes]Baking environment reflection probes corrupt on OSX
On OSX baking environment reflection probes are corrupt if done from the lighting window, normal reflection probes seem to be fine. ... Read more
[Regression][Lighting] Rendered Ambient Intensity default value in 5.6 i...
1. Open Unity; 2. Create new project; 3. Add some simple gameobjects (plane, cube) to the scene; 4. Observe directional light intens... Read more
[Auto][UI] Compositing process gets stuck while building lighting
In the editor UI, compositing process gets stuck while building the lighting in auto mode when the light mode is set to Stationary o... Read more
Realtime directional light with shadows causes extra rendering pass on o...
To reproduce: 1) Open attached project and scene 2) Open Game Tab and Stats window in it 3) Select light in Hierarchy 4) Toggle enab... Read more
[GI] [Emission] DynamicGI.SetEmissive ignores emission map
To reproduce: 1) Open attached project and 'test2' scene 2) Play it Expected: Both on left and right sides left cube must be lit by... Read more
Global Illumination doesn't work in Build if scene is loaded as an Asset...
If a scene is built as an AssetBundle and is Loaded in another scene, Global Illumination will work in Play mode, but not in Build. ... Read more
Directionality GI Scene Visualization Mode Not Working
In the editor, Directionality scene visualization mode is not displaying the expected result. Reproduction steps: 1) Download the p... Read more
[5.5] Irradiance Scene View Displays No Data
Irradiance scene view is not working. It displays no data at all, hence it renders completely white tilesets. It is a regression fro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard