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Scene streaming causes frame rate drop - needs realtime GI async data lo...
Steps to reproduce: 1) Download attached project 'Client.zip' and open in Unity.2) Open scene 'GridStreamerFly2D_2x2_Potisioned_Ligh... Read more
[BakedGI] Doubling light intensity while upgrading project from Unity 4 ...
Steps to reproduce: 1. Open attached project using Unity 42. Open scene "inter", select "Spotlight" and notice that it's intensity i... Read more
[Auto][UI] Compositing process gets stuck while building lighting
In the editor UI, compositing process gets stuck while building the lighting in auto mode when the light mode is set to Stationary o... Read more
Missing foldout/in icons in lighting window
Reproduction steps:1. Open any Unity project.2. Go to "Window > Lighting".3. Notice that foldout icons are missing(GIF attached).... Read more
[Mixed] Lightmap becomes brighter when non-static object leaves camera view
Steps to reproduce: 1. Open attached project "817278repro.zip"2. Open scene "repro"3. Bake lightmap4. Rotate scene view camera so th... Read more
[Standalone][MSE] Unloading an active scene which has a realtime Reflect...
Steps to reproduce:1. open attached "TestBug.zip"2. build and run3. wait for a few seconds... - crash build (log attached) This is o... Read more
Crash while building lightmaps on PPtr<ProceduralMaterial>::operator->
How to reproduce: 1. Open the attached project and "Level9" scene in it.2. Open Lighting window and enable Precomputed Realtime GI a... Read more
Light Probes are not updated when color space is switched
When switching between Linear and Gamma color space, lighting information is passed but Light Probes themselves are not updated. The... Read more
Bounce intensity causes differences with Mesh Renderers in real-time and...
Bounce intensity of the Light component can cause difference between dynamic and lightmap static game objects. The problem doesn't a... Read more
[Linear] Directional specular lightmaps are broken after opening project...
Steps to reproduce: 1. Open attached project "819301.zip"2. Open scene "myLightScene"3. Bake lightmap. Make sure that color space is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor