Search Issue Tracker

1
votes
Fixed

Scene streaming causes frame rate drop - needs realtime GI async data lo...

Global Illumination

-

Jul 18, 2016

-

Version/s: 5.3.5p5

Steps to reproduce: 1) Download attached project 'Client.zip' and open in Unity.2) Open scene 'GridStreamerFly2D_2x2_Potisioned_Ligh... Read more

0
votes
Fixed

[BakedGI] Doubling light intensity while upgrading project from Unity 4 ...

Global Illumination

-

Jun 18, 2016

-

Version/s: 5.4.0b21

Steps to reproduce: 1. Open attached project using Unity 42. Open scene "inter", select "Spotlight" and notice that it's intensity i... Read more

1
votes
Fixed

[Auto][UI] Compositing process gets stuck while building lighting

Global Illumination

-

Dec 22, 2016

-

Version/s: 5.6.0b3

In the editor UI, compositing process gets stuck while building the lighting in auto mode when the light mode is set to Stationary o... Read more

0
votes
Fixed

Missing foldout/in icons in lighting window

Global Illumination

-

Jul 21, 2016

-

Version/s: 5.4.0f2

Reproduction steps:1. Open any Unity project.2. Go to "Window > Lighting".3. Notice that foldout icons are missing(GIF attached).... Read more

1
votes
Fixed

[Mixed] Lightmap becomes brighter when non-static object leaves camera view

Global Illumination

-

Jul 25, 2016

-

Version/s: 5.4.0f2

Steps to reproduce: 1. Open attached project "817278repro.zip"2. Open scene "repro"3. Bake lightmap4. Rotate scene view camera so th... Read more

0
votes
Fixed

[Standalone][MSE] Unloading an active scene which has a realtime Reflect...

Global Illumination

-

Jul 04, 2016

-

Version/s: 5.4.0b24

Steps to reproduce:1. open attached "TestBug.zip"2. build and run3. wait for a few seconds... - crash build (log attached) This is o... Read more

0
votes
Fixed

Crash while building lightmaps on PPtr<ProceduralMaterial>::operator->

Global Illumination

-

Jul 30, 2016

-

Version/s: 5.4.0f3

How to reproduce: 1. Open the attached project and "Level9" scene in it.2. Open Lighting window and enable Precomputed Realtime GI a... Read more

0
votes
Fixed

Light Probes are not updated when color space is switched

Global Illumination

-

Aug 02, 2016

-

Version/s: 5.5.0a6

When switching between Linear and Gamma color space, lighting information is passed but Light Probes themselves are not updated. The... Read more

0
votes
Duplicate

Bounce intensity causes differences with Mesh Renderers in real-time and...

Global Illumination

-

Aug 02, 2016

-

Version/s: 5.5.0a6

Bounce intensity of the Light component can cause difference between dynamic and lightmap static game objects. The problem doesn't a... Read more

0
votes
Fixed

[Linear] Directional specular lightmaps are broken after opening project...

Global Illumination

-

Aug 01, 2016

-

Version/s: 5.3.6f1

Steps to reproduce: 1. Open attached project "819301.zip"2. Open scene "myLightScene"3. Bake lightmap. Make sure that color space is... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.