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Scene streaming causes frame rate drop - needs realtime GI async data lo...
Steps to reproduce: 1) Download attached project 'Client.zip' and open in Unity. 2) Open scene 'GridStreamerFly2D_2x2_Potisioned_Li... Read more
Additively loading scene that contains lightmap onto the scene without l...
To reproduce: 1. Open project attached by the user 2. Open scene "Main" and hit play 3. Press the second button: "2. Load Lightmap... Read more
Left side of directional specular lightmap is truncated and as a result ...
Steps to reproduce: 1. Open attached project 2. Open scene "lightmapping_bug" 3. Bake lightmap and notice that dark edges appear wh... Read more
Missing foldout/in icons in lighting window
Reproduction steps: 1. Open any Unity project. 2. Go to "Window > Lighting". 3. Notice that foldout icons are missing(GIF attached).... Read more
[Mixed] Lightmap becomes brighter when non-static object leaves camera view
Steps to reproduce: 1. Open attached project "817278repro.zip" 2. Open scene "repro" 3. Bake lightmap 4. Rotate scene view camera s... Read more
[Standalone][MSE] Unloading an active scene which has a realtime Reflect...
Steps to reproduce: 1. open attached "TestBug.zip" 2. build and run 3. wait for a few seconds... - crash build (log attached) This... Read more
Crash while building lightmaps on PPtr<ProceduralMaterial>::operator->
How to reproduce: 1. Open the attached project and "Level9" scene in it. 2. Open Lighting window and enable Precomputed Realtime GI... Read more
Light Probes are not updated when color space is switched
When switching between Linear and Gamma color space, lighting information is passed but Light Probes themselves are not updated. The... Read more
Bounce intensity causes differences with Mesh Renderers in real-time and...
Bounce intensity of the Light component can cause difference between dynamic and lightmap static game objects. The problem doesn't a... Read more
Unneeded GI normals warnings are thrown after adding TextMesh component
Steps to reproduce: 1. Create a 3D/3D Text object (or add a Text Mesh component to an object) 2. Enable 'Lightmap Static' in its Me... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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