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Baked ambient GI ground and equator colors don't update until you change...
Steps to reproduce: 1. Open project 2. Change layout to your favourite (just mine suggestion) 3. Open "Test Scene" scene 4. Go to Li... Read more
[Reflection Probe] distorted reflections in Deferred rendering mode
Steps to reproduce: 1) Download and open the project attached by me "probesTest.zip" (I made a simple project, because it's easier ... Read more
Use Light Probes setting remains 'Enabled' when the object is marked as ...
How to reproduce: 1. Open attached project 2. Open scene Scene.unity 3. In the Hierarchy window, select the search mode to Type and... Read more
Deleting game object in Scene view baked mode after baking lightmaps cra...
- Open the attached project - Select the Vehicles parent game object in the Hierarchy view and set its Static field (enable static f... Read more
Regression in Baked Transparency
Geomerics introduced a regression in baked transparency in Enlighten SDK 3.03 Patch 3. The following gfx tests have been disabled: ... Read more
UVs Breaking after light map is baked
To reproduce: 1) Open attached project and scene 2) If lighting is not cleared, clear it to see the default state 3) Bake the lightm... Read more
Procedural skybox produces illumination artifacts on 3D objects when amb...
Steps to reproduce: 1. Open "case 805857 repro" project 2. Open "example" scene 3. Play in editor -- Notice brown illumination artif... Read more
Directional Specular Realtime GI is too bright with default lighting values
Steps to reproduce: 1. Open Lighting Scene 2. Switch to Linear lighting mode 3. Bake with precomputed realtime GI Actual: everythin... Read more
[Baking] Switching light Baking from Mixed to Realtime produces no lighting
1. Open the attached project 'Baking' 2. Open the available scene 3. Set the Baking of the gameobject 'Light' to Mixed 4. Build ligh... Read more
[LightProbes] Lights outside probe volume contribute incorrectly when ar...
When using only Baked GI and an area light is present any lights outside the volume of a light probe group contribute incorrectly to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard