Search Issue Tracker
By Design
Votes
0
Found in
5.3.6p7
Issue ID
857100
Regression
No
UVs Breaking after light map is baked
To reproduce:
1) Open attached project and scene
2) If lighting is not cleared, clear it to see the default state
3) Bake the lightmap
4) Notice that the meshes are corrupted
Comparison screenshots:
Before: http://puu.sh/tIlsa/ea471363b3.jpg
After: http://puu.sh/tIlu6/2a5457d38c.jpg
Reproduced in 5.3.6p7, 5.4.4p1, 5.5.0f3, 5.6.0b6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unable to switch to either Facebook Instant Games/Meta Quest in the Build Profile
- Error "IndexOutOfRangeException: Index was outside the bounds of the array" logged when selecting an Element in UI Builder with a specific setup
- "native code called abort()" is thrown in WebGL player when loading first scene
- Crash on core::base_hash_set when importing a specific package
- SettingsService.NotifySettingsProviderChanged() Doesn't Call OnDeactivate for Existing SettingsProviders when new ServiceProvider is created
Add comment