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"GI output for inputsystem is missing" error when building level. Missin...
Steps to reproduce: 1. Open project "MixedLightGIBug.zip" 2. Open scene "Scene_9_Light_test" 3. Open Lighting tab and build lights ... Read more
Changes made to LightmapEditorSettings are not marking active scene as d...
Steps to reproduce: 1. Open attached project 2. Open scene main 3. In Lighting tab, notice that Baked Resolution is 50 4. In top me... Read more
[LPPV] Stretched billboard resizes bounding box of light probe proxy vol...
To reproduce: 1. Open attached project 2. Open scene particles 3. Enter playmode 4. Notice that bounding box is changing on the go, ... Read more
[LPPV] Using "Automatic local" proxy volume uses same color all over the...
To reproduce: 1. Open attached project 2. Open scene particles 3. Play - notice that all the billboards are red or reddish If you s... Read more
Realtime GI Lightmaps Not Updated In The First Frame
The scene with only Precomputed Realtime GI enabled fails to display correct lightmap values after loading from a scene with light p... Read more
[ReflectionProbes] Multi-selecting reflection probes now displays only o...
To reproduce: 1. Create new scene 2. Create 2 reflection probes 3. Select them both 4. Notice that only one preview is shown Regres... Read more
[LPPV] Trail Renderer recieves "incorrect values" from LPPV
Trail renderer doesnt appear to receive the correct values from a Light Probe Proxy Volume (See Image). Repro Steps: 1) Open attac... Read more
Artifacts appear after realtime shadowcaster disappears from camera view
Steps to reproduce: 1. Open attached project 2. Open scene "testScene" 3. Build lightmap 4. Move scene camera so that Cube which is... Read more
[GI] Realtime GI causes incorrect light baking on static objects baked i...
Using pre-computed realtime GI on static objects baked in Directional Specular mode causes incorrect light baking (direct). Repro S... Read more
[Editor][ClearBakedData] Clearing baked data at certain lighting calcula...
Steps to reproduce: 1. Open Unity; 2. Open attached project and 'Untitled.unity' scene; 3. Open Lighting tab in the Inspector; 4. P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard