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Fixed in 5.3.5
Votes
1
Found in
5.4.0b1
Issue ID
755421
Regression
Yes
[GI] Realtime GI causes incorrect light baking on static objects baked in Directional Specular mode
Using pre-computed realtime GI on static objects baked in Directional Specular mode causes incorrect light baking (direct).
Repro Steps:
1) Open attached project and scene "Test"
2) Obeserve lightmap issue
3) Change to "Directional" mode, rebake and observe no issue
4) Change back to "Directional Specular" mode, turn of realtime GI and rebake, observe no issue
Regression from V5.2
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