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[ReflectionProbes] Deferred reflection looks different from forward due ...
Steps to reproduce: 1. Open attached project 2. Open scene "Alloy3Samples/Hallway/Scenes/Hallway_BakedGI" 3. Change view so that fl... Read more
Light hashing is always done even when GI is off, causing performance sl...
To reproduce: 1. Open attached project 2. Build and run win standalone with profiler attached 3. Check cpu profiler 4. Notice Elight... Read more
[LoadLevel] Lighting looks much brighter in standalone after calling Loa...
Steps to reproduce: 1. Open attached project 2. Build the lights in the "cabinet" scene. 3. Run scene "startup" in editor. 4. After ... Read more
Shadows are much darker when using a baked GI then realtime light
Shadows are much darker when using a baked GI then realtime light. To reproduce: 1. Open scene "Realtime with No Bake.unity". ... Read more
Generate Lightmap UVs doesn't complete in more than 20 hours for a house...
To reproduce: 1. Open attached project 2. Select bedroom nature 3. Check Generate Lightmap UV and press Apply 4. On my machine it di... Read more
[GI] [Emission] DynamicGI.SetEmissive ignores emission map
To reproduce: 1) Open attached project and 'test2' scene 2) Play it Expected: Both on left and right sides left cube must be lit by... Read more
[UI] Edit/View button of Lightmap Parameters is not switching to inspector
Edit/View button of Lightmap Parameters is not functional and when clicked, it does not display (switch to) the custom lightmap para... Read more
[AmbientProbe] The sh parameters of Irradiance Environment Maps are not ...
To reproduce: 1. Open attached project 2. Open WrongDiffuseIrradianceMap scene 3. Notice that the sphere with the custom material l... Read more
[API] add API to set Sun in Environment Lighting and manual setting does...
Steps to reproduce: 1) open project 2) go into window-lighting-scene 3) set "Sun" to prefab from hierarchy 4) save and close unity ... Read more
[Geomerics][FG] Final gather doesn't take 'Backface Tolerance' into acco...
Steps to reproduce: 1. Open the attached project 2. Open 'backface' scene 3. Build the lightmaps with the set settings ("sa" lightm... Read more
All about bugs
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Latest issues
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