Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.0b1
Issue ID
733421
Regression
Yes
[Geomerics][FG] Final gather doesn't take 'Backface Tolerance' into account when building lightmaps
Steps to reproduce:
1. Open the attached project
2. Open 'backface' scene
3. Build the lightmaps with the set settings ("sa" lightmap parameters have 'Backface Tolerance' set to 0, all other settings are left as defalt)
4. Notice there are two planes in the scene and the upper plane is casting a shadow onto the bottom one
5. Enable 'Final Gather'
6. Rebuild the lightmaps
7. Notice there is no shadow
Regression from 4.x
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment