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[Ambient] Allow higher than 1 ambient intensity
Currently ambient is limited to 1 and users would like to have it higher to control ambient intensity better. Especially needed for ... Read more
[Test]Light color change via API makes wrong color on Baytrail
Changing the light color to red via API used to apply red light to trees and terrain on Baytrail, but recently this began making the... Read more
Selecting Directional Lightmaps produces an irrelevant warning on OSX
How to reproduce: 1. Open any (new) project- Make sure the build target is set to Standalone2. Open the Lighting window3. Change the... Read more
Changing ambient intensity at runtime doesn't work without light probe
Changes to ambient intensity in the playmate takes no effect without light probe. - Changing ambient intensity from the Lighting win... Read more
[Perf] GISceneManager.Update taking ~90% processor time on scene start
Reproduction steps:1. Open the project "repro.zip"2. Open the profiler, and turn on "editor profiling"3. Open the scene "_8Artois_HI... Read more
[Optimization] Renderer set to 'Shadows Only' is lightmapped despite bei...
Steps to reproduce: 1. Open the attached project2. Open 'shadow_mesh' scene3. Open 'Lighting' window and bake lightmaps4. When bakin... Read more
[Lighting] "Bake paused in play mode" stays after exiting play mode
Info: Lighting bake info bar in bottom right corner shows "Bake paused in play mode" even after exiting play mode. Project Steps: 1.... Read more
[RealtimeGI] Seams/artefacts with modular level-elements, eliminated by ...
To reproduce:1. Open attached project2. Open scene BeforeMerge3. Bake lightmaps (decreased Realtime res to 1 for faster bake, seams ... Read more
[Perf][Editor] Don't run hashing and updates if there is nothing to bake...
We run hashing even if GI is unticked in the lighting window. Read more
[Gamma/Linear] Lightmapped objects don't match realtime lit ones on mobile
How to reproduce: 1. Open attached project2. Open scene scene.unity3. Clear lightmaps4. Bake lightmaps again- Note how the cubes are... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor