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[Ambient] Allow higher than 1 ambient intensity
Currently ambient is limited to 1 and users would like to have it higher to control ambient intensity better. Especially needed for... Read more
[Test]Light color change via API makes wrong color on Baytrail
Changing the light color to red via API used to apply red light to trees and terrain on Baytrail, but recently this began making the... Read more
Selecting Directional Lightmaps produces an irrelevant warning on OSX
How to reproduce: 1. Open any (new) project - Make sure the build target is set to Standalone 2. Open the Lighting window 3. Chang... Read more
Changing ambient intensity at runtime doesn't work without light probe
Changes to ambient intensity in the playmate takes no effect without light probe. - Changing ambient intensity from the Lighting wi... Read more
[Perf] GISceneManager.Update taking ~90% processor time on scene start
Reproduction steps: 1. Open the project "repro.zip" 2. Open the profiler, and turn on "editor profiling" 3. Open the scene "_8Artois... Read more
[Optimization] Renderer set to 'Shadows Only' is lightmapped despite bei...
Steps to reproduce: 1. Open the attached project 2. Open 'shadow_mesh' scene 3. Open 'Lighting' window and bake lightmaps 4. When b... Read more
[Lighting] "Bake paused in play mode" stays after exiting play mode
Info: Lighting bake info bar in bottom right corner shows "Bake paused in play mode" even after exiting play mode. Project Steps: ... Read more
[RealtimeGI] Seams/artefacts with modular level-elements, eliminated by ...
To reproduce: 1. Open attached project 2. Open scene BeforeMerge 3. Bake lightmaps (decreased Realtime res to 1 for faster bake, sea... Read more
[Perf][Editor] Don't run hashing and updates if there is nothing to bake...
We run hashing even if GI is unticked in the lighting window. Read more
[Gamma/Linear] Lightmapped objects don't match realtime lit ones on mobile
How to reproduce: 1. Open attached project 2. Open scene scene.unity 3. Clear lightmaps 4. Bake lightmaps again - Note how the cub... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard