Search Issue Tracker
Fixed in 5.4.0
Votes
2
Found in
5.3.2f1
Issue ID
765551
Regression
Yes
Changing ambient intensity at runtime doesn't work without light probe
Changes to ambient intensity in the playmate takes no effect without light probe.
- Changing ambient intensity from the Lighting window takes no effect.
- Changes to RenderSettings.ambientIntensity from scripts are ignored.
They work on the previous versions (e.g. 5.2).
Note that it reproduces only when there is no light probe in the scene.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics Debugger displays mouse cursor ray casts when Game view is not open if Input System package is used
- “ArgumentException” error thrown when disabling all columns in Project Auditor's Multi-column panel context menu
- Errors are thrown and contextual menu does not open when right-clicking multiple mixed keyframes in Dopesheet
- Crash on MergeObjectCollection when repeatedly selecting a Prefab Asset in the Project Browser
- Warning icon is cut off and misplaced in Inspector when selecting a Shader with a compiler warning
Add comment