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0
votes
Fixed

[Cache] Pointing GICache to a folder with lots of irrelevant data tempor...

Global Illumination

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Jan 25, 2015

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Version/s: 5.0.0b20

If GICache is pointed to a folder with huge amounts of files and folders, Unity does not show any progress and just locks up while i... Read more

0
votes
Fixed

Baking lightmaps on a scene with Sprite Renderer and a Light probe cause...

Global Illumination

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Jun 22, 2016

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Version/s: 5.4.0b22

Reproduction steps:1. Open attached project( LightmapCrash )2. Open scene " Medical "3. Go Window > Lighting4. Build Lightmaps Sc... Read more

5
votes
Fixed

[Editor][ClearBakedData] Clearing baked data at certain lighting calcula...

Global Illumination

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Dec 29, 2015

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Version/s: 5.4.0b1

Steps to reproduce: 1. Open Unity;2. Open attached project and 'Untitled.unity' scene;3. Open Lighting tab in the Inspector;4. Press... Read more

0
votes
By Design

Baking Lightmaps in -noGraphics mode on Windows produces wrong indirect ...

Global Illumination

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May 06, 2015

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Version/s: 5.0.1p3

To reproduce:1) Open the two .bat-files in a text-editor and adjust the pathes for "Unity.exe" and "-projectPath" and save the modif... Read more

1
votes
By Design

[PVR] Baked direct light shadows do not get blurred correctly across UV ...

Global Illumination

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Mar 22, 2017

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Version/s: 5.6.0f2

Baked direct light shadows do not get blurred correctly across UV charts (Direct filtering) 2. How we can reproduce it using the exa... Read more

1
votes
Fixed

[Mobiles] Angry bots baked lighting data is lost after building

Global Illumination

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Jan 30, 2015

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Version/s: 5.0.0b22

Shaders used in angry bots lose their baked lighting data on builds. To reproduce:1. Import 5.0-AngryBots.rar2. Change the Direction... Read more

0
votes
Duplicate

Artifacts after baking

Global Illumination

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Jan 30, 2015

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Version/s: 5.0.0b22

Artifacts after baking This is not connected to the attached projectSteps are: 1 Create New Project2 Add plane and make it Static3 S... Read more

0
votes
Fixed

[Mobile] Realtime Reflection probes reflect objects as static

Global Illumination

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Mar 03, 2017

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Version/s: 5.5.2f1

Steps to reproduce: 1) Download attached project 'ReflectionAndroidCameraBug.zip' and open in Unity2) Open scene 'BugScene'3) Make s... Read more

1
votes
Fixed

[GI] Realtime GI causes incorrect light baking on static objects baked i...

Global Illumination

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Dec 18, 2015

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Version/s: 5.4.0b1

Using pre-computed realtime GI on static objects baked in Directional Specular mode causes incorrect light baking (direct). Repro St... Read more

0
votes
Fixed

[Docs] says DynamicGI.SetEmissive has 3 parameters, but API only takes 2

Global Illumination

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Sep 02, 2015

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Version/s:

According to the docs DinamicGI.SetEmissive has 3 parameters:DynamicGI.SetEmissive(Renderer,Color,int)http://docs.unity3d.com/Script... Read more

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