Search Issue Tracker
Standalone build does not launch if the build name contains a semicolon
Steps to reproduce: 1. Create a new project 2. Build it by including ";" in it's title (e.g. t;est) 3. Try to launch the build Expe... Read more
Editor crashes when canceling building dialog when editor is compiling s...
To reproduce: 1. Open attached project "CancelFBXimport.zip" 2. Try building the project 3. Cancel the build when editor starts comp... Read more
[Editor] Crash on switching to any platform
Crash on switching to any platform Steps to repro: 1. Create a new project. 2. File > Build settings 3. Switch to a different platf... Read more
No PC, Mac & Linux Standalone module loaded when trying to build for Fac...
To reproduce: 1. Remove Facebook Gameroom build support by going to {Unity Install Folder}\Editor\Data\PlaybackEngines and deletin... Read more
Exception rises in Console if user presses Build & Run in newly created ...
Regression from 5.6.0p1 Steps: 1. Create a new project 2. Press "File -> Build & Run" ==> UnityEditor.BuildPlayerWindow+BuildMethod... Read more
[Vulkan] Built scene crash and SymGetSymFromAddr64 error: 'Attempt to ac...
To reproduce: 1. Open project 2. Go to Player Settings- > Other settings -> Graphics APIs for Windows. Make sure, that there is only... Read more
The createProject batchmode flag causes editor scripts to enable VR supp...
Steps to reproduce: 1. Download powershell script "BuildTestProject2.ps1" and C# script "CreateScene.cs" 2. Open BuildTestProject2.p... Read more
PlayerSettings.SetScriptingDefineSymbolsForGroup() doesn't like BuildTar...
Steps to reproduce: 1. Open attached project 2. Open any scene from 3rdParty/VRTK/Examples 3. Click on "[VRTK]" object 4. Click "Cle... Read more
[Editor] Texts are getting clipped when logo added to the list in splash...
Background Color and Background Image text are getting clipped when logo added to the list in splash Image. Steps to repro: 1. Crea... Read more
Scripting defines are not multiplatform as indicated by a star in the pl...
How to reproduce: 1. Open attached project 2. Check that 'Scripting Define Symbols' is set as 'myDefine' on android platform -- The ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard