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NullReferenceException when trying to deselect asset in Package Export w...
- Select all assets in the attached project- Right click on the selection and choose Export Package- Use Shift+Click to select the f... Read more
Resources.UnloadUnusedAssets() doesn't unload fonts if they were loaded ...
Resources.UnloadUnusedAssets() doesn't unload fonts if they were loaded from an asset bundle and unloaded by using AssetBundle.Unloa... Read more
Nested asset max depth is lower in 4.5
To reproduce:1. Open TestScene in project DepthBug using Unity 4.3.42. Inspect the Depth Test behaviour on Game Object and expand th... Read more
Memory is not freed by 'Object.Destroy' when returning to edit mode
To reproduce:1. Open the attached project2. Open scene Test. It contains gameobjects with a script that creates a mesh and allocates... Read more
Unity 5.0 crashes when closing or switching projects
To reproduce:1. Create two empty projects2. Open one project3. Open the other project with the same editor4. Repeat steps 2-35. "Uni... Read more
Editor crashes when enabling the Cache Server in Preferences
- Open Unity with any project- Go to Preferences -> Cache Server- Enable Cache Server, but don't type any address- Press the Chec... Read more
Marking a prefab as dirty prevents updates to instances of the prefab
Steps to reproduce : - import the project attached- open the "Scene 2"- select the TestPrefab in the Hierarchy- go to Tools>Bug t... Read more
Opening visual studio progress bar does not have a cancel button
Steps to reproduce : - import Angry Bots- set Visual Studio as an External Tool- open a script and notice that the progress bar does... Read more
NullReferenceException when clicking on asset name in Package Export window
Right click the folder New Folder in the attached project and select Export Package.In the Export Package window, click on the name ... Read more
[CacheServer] Changing date modified on directory meta file causes all f...
Steps to reproduce: 1. Run the included CacheServer2. Open the project until it full loads. Make sure to enable usage of Cache Serve... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS