Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.5.0f6
Issue ID
611867
Regression
No
Memory is not freed by 'Object.Destroy' when returning to edit mode
To reproduce:
1. Open the attached project
2. Open scene Test. It contains gameobjects with a script that creates a mesh and allocates vertices and triangles to is. It also destroys the mesh OnDestroy.
3. Enter/leave play mode and inspect the memory usage via Task Manager - it is growing with each play - memory is not being freed
Freeing the memory earlier than OnDestroy works fine.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
- Text Script Importer Reference button links to a Missing Page when clicking the Reference Button in the Inspector
Add comment