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[BlendTree] Modifying top bound of 1D parameter calculates threshold inc...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main 3. Select obejct in hierarchy: cube 4. In animator... Read more
StateBehavior OnStateMove override prevents the animation
How to reproduce: 1. Open the attached project 2. Open and play Main scene 3. Click button on the left (it doesn't stretch- doesn't... Read more
Crash on std::vector<ChildAnimatorState,std::allocator<ChildAnimatorStat...
How to reproduce: 1. Open the attached project 2. Open the "Player" Animator 3. Delete the "Blend_Jump" State in the Base Layer Act... Read more
UI Button with Animation transitions does not return to Normal after pre...
To reproduce: 1. Open user's attached project 2. Open scene "SampleScene" under Assets/Scenes 3. Open Animator window and play the s... Read more
[animation] Crash changing GO selection during AW playback
This issue is with light legacy animation in 5.3 only (see versions below) repro: -open attached project -open "scene" scene -open ... Read more
"Animator.GetBoneTransform" doesn't get bone's transform from prefab
Reproduction steps: 1. Open attached project "Dellt.zip" and scene "Addon" 2. Enter Play Mode 3. Observe Console window Expected re... Read more
Changing animation speed in script causes quaternion to matrix conversio...
Steps to reproduce: 1. Open attached project "repro_726301.zip" and load it in Unity 2. Load and play scene "_scene/debugScene" 3. N... Read more
Two Crashes related to AnimatorController
Steps to reproduce first crash: 1. Open attached project's scene "Scene1". 2. Assign "AMP" override controller to Hierarchy/Characte... Read more
[Playables] Timeline audio track in Playable Graph is not played when th...
How to reproduce: 1. Open the attached '1279412.zip' project and the 'SampleScene' Scene 2. Enter the Play mode 3. Exit the Play mod... Read more
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