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[Android] [Particles] Particles with receiving and casting shadows enabl...
How to reproduce: 1. Open attached project 2. Build for Android 3. See particles moving on screen 4. Touch and hold down on the scre... Read more
Android SDK/NDK detected without user confirmation
When Unity automatically detects Android SDK/NDK directories we want users to confirm that's correct. However when Android Editor ex... Read more
[Android] Screen size returns incorrect values on the first frame when t...
If the application is launched without splash screen, the screen size will be set to incorrect values at the first frame(When callin... Read more
[Android] Multithreaded Rendering along with Trail Renderer causes appli...
Steps to reproduce: 1) Download attached project 'CrashSceneSwitch.zip' and open in Unity 2) Open 'demo' scene 3) In Hierarchy, fin... Read more
[Android] Application crashes when left in background
Steps to reproduce: 1) Download attached project and open in Unity 2) Build and run 'scn_Main' scene on a device 3) Log in with giv... Read more
[Android] Anisotropic filtering renders blurry on some ARM GPU devices
Steps to reproduce: 1) Download attached project ' AnisotropingFilteringIssue.zip' and open in Unity 3) Build and run 'BugTestScene'... Read more
[Android] Fatal signal 7 (SIGBUS) application crash if instantiating pre...
Steps to reproduce: 1) Download attached project 'UpdateWhenOffscreenCrash.zip' and open in Unity 2) Build and run 'TestScene' on a ... Read more
Imported Asset Bundles do not import textures on Android devices
Imported Asset Bundles do not import correctly To reproduce: 1. Open attached project 2. Build and run on an Android Device. 3. Cli... Read more
(Untitled)
Crashes when starting up Android applications, most notably VR applications, when attempting to go full screen. The crash happens we... Read more
[Android] SpriteRenderer with custom shader does not reflect light
Steps to reproduce: 1) Download attached project 'Bug.zip' and open in Unity 2) Open scene 'test' 3) In Hierarchy, increase Range of... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard