Search Issue Tracker
Fixed in 5.6.0f3
Fixed in 5.5.X
Votes
0
Found in
5.5.0f3
Issue ID
867237
Regression
Yes
[Android] Multithreaded Rendering along with Trail Renderer causes application to crash
Steps to reproduce:
1) Download attached project 'CrashSceneSwitch.zip' and open in Unity
2) Open 'demo' scene
3) In Hierarchy, find object called 'Cube' and make sure Trail Renderer Component is enabled
4) In Player Settings, make sure Multithreaded Rendering is enabled
5) Build and run 'demo' and 'demo2' scenes
Note : application will crash
Fatal signal 11 (SIGSEGV), code 1, fault addr 0x0 in tid 18346 (UnityGfxDeviceW)
Works fine if Trail Renderer Component on game object or Multithreaded Rendering in Player Settings is disabled
Reproduced with:
5.5.0b3, 5.5.0p3
Not reproduced with:
5.5.0b2, 5.6.0b3
DUT:
Samsung Galaxy S 7[SM-G930V], Qualcomm Snapdragon 820, OS version 6.0.1
Samsung Galaxy S6 Edge[SM-G925F], Exynos 7 Octa, OS version 6.0.1
Samsung Galaxy S III Mini[GT-i8190], NovaThor, OS version 4.1.2
Meizu MX5, MediaTek, OS version 5.0.1
Fix will be backported to 5.5.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment