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50
votes
Fixed

NavMesh Agent can not pass through passable area between carving NavMesh...

AI Navigation

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Jun 28, 2021

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Version/s: 2018.4.22f1, 2019.4, 2020.3, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached "1346325.zip" project 2. Open the "NavMeshBug" Scene 3. Enter Play Mode 4. Use WASD or Left... Read more

29
votes
Active

NavMesh gets stretched between stairs and the voxel tile edge when the l...

AI Navigation

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Oct 17, 2020

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Version/s: 2020.1.9f1, 2021.1

How to reproduce: 1. Open the user's attached "UnityPathfindingTesting" project 2. Open the "PathfindingTesting" Scene 3. Enable "Sh... Read more

24
votes
Fixed

A NavMeshAgent GameObject teleports to a near NavMeshSurface when collid...

AI Navigation

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Aug 21, 2018

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Version/s: 2017.2.0a2, 2017.4, 2017.4.8f1, 2018.4, 2019.4, 2020.1, 2020.2

Repro steps: 1. Open QA attached project "repro_1072945" 2. Enter Play Mode and observe the Game View Expected: The moving Cube mov... Read more

14
votes
Fixed

PathQueryStatus.Success is returned in a Script but the Path can't be re...

AI Navigation

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Nov 07, 2019

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Version/s: 2019.2, 2019.2.11f1, 2019.3, 2020.1

How to reproduce: 1. Open the attached project's "case_1197062-Project.zip" Scene labeled "SampleScene" 2. Enter the Play Mode 3. Cl... Read more

20
votes
Won't Fix

[NavMesh] RuntimeNavMeshBuilder: Source mesh Combined Mesh does not allo...

AI Navigation

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Dec 09, 2017

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Version/s: 2017.1.0p4

Only reproducible with runtime navmesh components from https://github.com/Unity-Technologies/NavMeshComponents. Steps to reproduce: ... Read more

11
votes
Fixed

NavMeshQuery's BeginFindPath returns an ArgumentException when the Agent...

AI Navigation

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Sep 18, 2020

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Version/s: 2018.4, 2020.1.5f1, 2020.2

How to reproduce: 1. Open user-submitted project (UnityPathfindingTesting.zip) 2. Open the PathfindingTesting scene 3. Enter Play Mo... Read more

11
votes
Duplicate

Path is not calculated between two points located in the same NavMesh No...

AI Navigation

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Jan 10, 2020

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f1, 2020.1

How to reproduce: 1. Open the attached project's Scene labeled "SamePolyIssue" 2. Enter the Play Mode 3. Click the "Calculate&DrawPa... Read more

17
votes
Postponed

[NavMeshSurface] Trees placed on Terrain are not taken into account when...

AI Navigation

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Jun 13, 2016

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Version/s: 5.5.0a1, 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

How to reproduce: 1. Open the attached project (TreeTest.zip) 2. Open scene Scenes/SampleScene 3. In the Hierarchy window, double-cl... Read more

13
votes
Postponed

NavmeshAgent is noticeably slower approaching a small gap when using Obs...

AI Navigation

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May 28, 2018

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Version/s: 2017.3.1p4

How to reproduce: 1. Open attached "repo_1042990" project 2. Enter game mode 3. Click on the ground near yellow square 4. Click on t... Read more

13
votes
Postponed

Custom NavMesh Agent Type causes an error "Failed to create agent" in th...

AI Navigation

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Jul 30, 2017

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Version/s: 2017.2.0b4

Reproduction steps: 1. Open the attached project "BugReport_NavMesh_FailedToCreateAgent.zip"; 2. Open Scene.unity; 3. Select "My Age... Read more

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