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[2D] Slicing of a Sprite became never ending process when Cell size 8 by...
Slicing of a Sprite became never-ending process when Cell size 8 by 8 selected 1. Open the project "SliceTest" which can be found he... Read more
BoundsInt.xMin and BoundsInt.yMin are confusingly clamped to xMax and yMax
How to reproduce:1. Download the tester-attached script(BoundsTest.cs)2. Create a new Unity project and import the script3. Attach t... Read more
[2D][SpriteAtlas V2] Editor crashes when packing Sprites
How to reproduce:1. Open the user attached project2. Open the Project's Window3. Reimport the "New Sprite Atlas" Asset (located in t... Read more
Shader effect with specific view disappears when multiple materials in s...
How to reproduce:1. Open attached project "OldSkewShader.zip" and scene "SampleScene"2. In Scene view, zoom in/out and observe "play... Read more
Sprite is removed from Objects for Packing list of Sprite Atlas when usi...
How to reproduce:1. Open the attached project "1261537.zip"2. In Project window select "Test" Sprite Atlas3. In Inspector window add... Read more
Flickering Tilemap seams between tile chunks are rendered when moving th...
How to reproduce:1. Open the attached project named "Case_1260462"2. Open the "Main" Scene3. Enter Play mode4. Move the camera using... Read more
2D Freeform Light shadows disappear when light center is offset from sha...
How to reproduce:1. Open the attached “IN-134986_TestProject.zip” project2. Open the “TestScene” scene3. Select the “BlackCube” Game... Read more
NullReferenceException is thrown when opening Light Explorer with 2D Lights
How to reproduce:1. Open the attached project “2023.1 Alpha.zip”2. Open Window>Rendering>Light Explorer Expected results: No N... Read more
Memory access violation crash when slicing sprites
Reproduction steps according to the user:1. Open user's attached project2. From the project window, select "texturas_esferas" and op... Read more
[2D] Null reference exception thrown on changing values of a material wh...
Null reference errors are thrown if custom material properties are changed while the animation window is open Steps To Reproduce: 1.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS