Search Issue Tracker
Fixed in 2019.4.X
Fixed in 2020.1.X
Votes
1
Found in
2019.4
2019.4.2f1
2020.1
2020.2
Issue ID
1260462
Regression
No
Flickering Tilemap seams between tile chunks are rendered when moving the camera
How to reproduce:
1. Open the attached project named "Case_1260462"
2. Open the "Main" Scene
3. Enter Play mode
4. Move the camera using WASD in the Game view or switch to the Scene view and move the camera using the RMB
5. Observe the flickering seems between chunks of the Tilemap as the camera is moved
Expected result: No seams are visible while camera is moved
Actual result: Seams appear when camera is moved to certain positions
Reproducible with: 2019.4.4f1, 2020.1.0b16, 2020.2.0a18
Could not test with: 2018.4.25f1(Project breaking upon downgrading)
Comments (1)
-
Gibibit
Jul 30, 2021 12:58
Tilemap tiles are not seamless and still flicker on 2020.3.14f1. The only solution is to have tile sprites slighter larger than the grid size.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2019.4):
Fixed in - 2020.2.0a21
Resolution Note (fix version 2020.1):
Fixed in - 2020.1.5f1
Resolution Note (fix version 2019.4):
Fixed in - 2019.4.10f1