Search Issue Tracker
By Design
Votes
0
Found in
2018.4
2019.4
2019.4.1f1
2020.1
2020.2
Issue ID
1259791
Regression
No
Shader effect with specific view disappears when multiple materials in scene are present
How to reproduce:
1. Open attached project "OldSkewShader.zip" and scene "SampleScene"
2. In Scene view, zoom in/out and observe "player1" sprite's skew effect
Expected result: the skew/reflection effect is always visible
Actual result: the skew/reflection effect sometimes disappears
Reproducible with: 2018.4.24f1, 2019.4.2f1, 2020.1.0b14, 2020.2.0a16
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note:
Object space vertex deformation is inherently incompatible with dynamic batching. The solution is either disable dynamic batching globally or disable it specifically for that shader by adding "DisableBatching"="True" to the list of SubShader tags.