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Won't Fix
Votes
1
Found in
2022.2.0a16
2023.1.0a1
2023.2.0a1
Issue ID
UUM-3242
Regression
No
[XR] refract hlsl function refracts the occlusion mesh when using stereo rendering
1. The Occlusion mesh black border is being refracted in my bubble shader. Occlusion mesh shouldn't be visible to the user like this.
2. Run the project using Both Eye view in the game view or Run on an XR Headset
Black Occlusion mesh appears in refraction of bubble
This shader uses the refract() function in a custom node in the VFX graph (Labeled Refraction in the node graph)
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Resolution Note:
this is due to using the same buffer for refract, and due to the occlusion mesh the mid-section not being rendered.... there are 2 possible workarounds;
1. control the clear color based on the content, or
2. disable the occlusion mesh