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Won't Fix

Votes

0

Found in [Package]

5.0.0

Issue ID

1098245

Regression

Yes

[XR][GearVR][URP] Sprites with Sprites-Default material are rendered close to camera when using Oculus and URP package

Package: Scriptable Render Pipeline Lightweight

-

How to reproduce:
1. Open attached "XR-Rat" project
2. Build and run on some Samsung device supporting GearVR (if you get the errors related to package, comment those script lines in PackageCache)
3. Move camera right(sprites will not be visible if using LWRP, if you don't move camera)

Expected result: Sprites should be rendered in scene and they should be far away from camera
Actual result: Sprites are rendered, but they are rendered very near to the camera

Reproducible with - 2019.1.0a10 + LWRP 5.0.0
Not reproducible with - 2018.3.0b10 + LWRP 4.1.0

Notes:
1. Reproducible with Oculus SDK (GearVR), not reproduced when using Cardboard/Daydream SDK's
2. OpenGLES3 tested only, Vulkan is not supported with VR currently

DUT:
VLNQA00121, Samsung Galaxy S9 (SM-G960F), 8.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00142, Samsung Galaxy S9+ (SM-G965U1), 8.0.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00005, Samsung Galaxy S7 (SM-G930V), 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530

  1. Resolution Note:

    Unity's support for GearVR has been deprecated in our 2019.3 release and will be removed in a future release. As such, we're deprioritizing our support of GearVR, and won't be actively fixing issues related to the platform.

    This issue is being marked as Won't Fix. If that resolution isn't appropriate, please reopen the issue and let us know the issue's impact for you.

Comments (1)

  1. wijuc

    Jun 15, 2019 07:34

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