Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
10.0.0
Issue ID
1283631
Regression
No
When drawing objects in event AfterEverything, objects are drawn before final post-processing
Expected: When drawing objects in event AfterEverything, objects are drawn before final post-processing
Result: When drawing obejcts in event AfterEverything, objects are drawn before final post (AA, color grading) or final blit pass.
How to reproduce:
1) Open UniversalRenderingExamples project.https://github.com/Unity-Technologies/UniversalRenderingExamples)
2) Open UnityOcclusionDemo scene
3) Click on the UnityOcclusionRenderer asset and search for the `Character (Render Objects)` feature.
4) In the Character feature change the Event to AfterRenderingPostProcessing
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terms of Service agreement checkbox is invisible under specific OS system themes (UI Accessibility)
- Tile Palette: "Create New Tilemap" dropdown area is displayed in several colors
- Input.mousePosition stops syncing to touch input when using "DownloadHandlerTexture" in WebGL build
- UI Builder canvas doesn't update element styling accordingly when changing Active Theme for some Editor Authoring elements
- Selector Value buttons are not aligned with parameters in UI Builder
This is a duplicate of issue #1285641