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Fixed in 5.4.3
Votes
9
Found in
5.5.0b2
Issue ID
827884
Regression
Yes
When close Client in Standalone - Host still has client's player and disconnect error appears
Regression: this started to happen since 5.5.0a3 (not happening in 5.5.0p4 and 5.5.0a2)
- please see attached video
How we can reproduce it using the example you attached
1 Open attached project
2 Build Standalone
3 Run Host in Editor and Client in Standalone
4 When Client will be connected - just close Standalone window
Actual results: after Standalone has been closed - it's player is still shown on the Host and errors appears about Disconnect error 6 appers (errors probably correct !!!)
Expected results: When there is only Host left - only one player should be present on the scene
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deV11
Oct 27, 2016 12:31
Just call both this Functions :
<YourNetworkClient>.Disconnect();
NetworkTransport.Shutdown();
on any GameObject.OnApplicationQuit()
-> The older version of Unity was more permissive / safe
mons00n
Oct 21, 2016 18:37
FYI this bug showed up in 5.4.1 (was not present in 5.4.0).
mons00n
Oct 21, 2016 12:42
@nexusunity this thread has a few workarounds: https://forum.unity3d.com/threads/any-way-to-tap-into-ondisconnecterror.431385/#post-2827597
NexusUnity
Oct 17, 2016 15:22
It mentions a severity of 3 and it says workaround is possible. What's the workaround?