Search Issue Tracker
Won't Fix
Votes
6
Found in
5.6.2f1
Issue ID
932772
Regression
No
[WebGL] Custom cursor is invisible when using Cursor.SetCursor and CursorMode is set to Auto with Microsoft Edge web browser
To reproduce:
1. Download and open attached "WebGL Mouse Test.zip" project.
2. Build Player on WebGL.
3. Run WebGL build on Microsoft Edge browser.
4. Press "Enter"to activate the custom cursor.
Expected result: Cursor is fully visible and movable.
Actual result: Cursor becomes invisible in the game.
Reproduced with: 2017.3.0a1, 2017.2.0b3, 2017.1.0p1, 5.6.2p4, 5.5.4p1, 5.4.5p3.
Notes: Everything works fine when CursorMode is set to ForceSoftware. You can test that by pressing Space in the application. Does not reproduce on Google Chrome and Firefox web browsers.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
PinkPanteRus
Nov 09, 2020 18:19
Same issue.
In Google Chrome on 2019.4.11f1
HIroLionBld
Dec 12, 2019 20:40
Same issue, only in Edge, cursor becomes invisible.
Reproducible on 2019.2.11f