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Fixed in 2017.3.0f3

Votes

86

Found in

5.2.1p2

Issue ID

733507

Regression

No

[VR] Terrain tree billboards position gets offsetted by VR headset position

XR SDK

-

To reproduce:
1.Open attached project.
2.Open and run "testscene" scene located in Assets.
3.Try looking around in VR headset, notice that tree billboards gets their position changed along the VR headset position/rotation.

Will be tracking as an item on the roadmap. Information to come soon.

Comments (15)

  1. VRLab

    Dec 07, 2016 23:50

    When Virtual Reality supported in Player settings is selected, billboards are aligned to the camera direction, causing rotational aberration breaking immersion. Fix by aligning billboards to camera location?

  2. zzzzz

    Dec 03, 2016 01:46

    Still happening in 5.5 release...
    I just set Billboard distance to 2000 effectively turning it off.

  3. Liens

    Oct 30, 2016 16:00

    Anyone know any hacks around this that doesn't involve speedtree?

  4. Bryan-Legend

    Oct 01, 2016 20:09

    Still happening in Unity 5.4.0f3.

    The billboards are just including the rotation of the camera pitch angle. Could be an easy fix.

  5. Elecman

    Jul 15, 2016 12:00

    UNITY TECHNOLOGIES ANNOUNCES $181 MILLION SERIES C LED BY DFJ GROWTH.
    Right. So fix it.

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