Search Issue Tracker
Active
Under Consideration for 6000.1.X, 6000.2.X
Votes
0
Found in
6000.1.0b6
Issue ID
UUM-99470
Regression
No
[VFX Graph] Particles colliding with Depth slide toward Camera
*Steps to reproduce:*
# import the provided package
# if using URP open the scene *BugRepro_DepthCollision_Sliding*
# if using HDRP drop the VFXG *VFXG_BugRepro_DepthColl_Sliding* in scene, make sure to have a ground plane and some object to collide with.
*Actual results:* The particles are properly colliding with the DepthBuffer, but are also sliding toward the "VFX Main Camera" (Scene Cam or Main Cam).
Y{_}our VFX Main Camera fallback can be set inside the VFXG preferences.{_}
_!image-2025-03-06-10-13-28-858.png|width=457,height=256!_
*Expected results:* With a Static Camera, this sliding behavior shouldn't occur.
https://unity.slack.com/archives/C1R2CL5S6/p1715173398989889
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Calculating time durations in RenderDoc with DX12 causes 'Device Lost error' popup
- Reorderable ListView inside a ScrollView has a glitchy behavior when trying to reorder items
- Hidden method is opened in IDE when double clicking the log message in the Console that has the HideInCallstackAttribute
- Errors in the Console when creating a new "2D Platformer Microgame" template project
- Prefab Override popup displays on wrong monitor when Inspector width is resized to minimum
Add comment