Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.1.5f1
2022.2.0a17
2023.2.0a1
Issue ID
UUM-6234
Regression
No
[VFX Graph] Crash on Lit Mesh Output with assigned mesh when deleting mesh asset from Project Browser
How to reproduce:
1. Open the attached package
2. Open 'Repro' Scene
3. \[Optional] Open VFX Graph and observe that 'icosphere' is assigned to Unlit Mesh Output
4. Delete 'Crystal' asset through the context menu from the Project Browser
5. --Observe the crash
Reproduced wit: 2022.1.0a1(master)
Notes: Not reproducible with regular Mesh Renderer, does not crash when there are no visible cameras
Few lines from the stacktrace:
at UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull_Injected <0x00097>
at UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull <0x0002a>
at UnityEngine.Rendering.ScriptableRenderContext:Cull <0x0009a>
at UnityEngine.Rendering.HighDefinition.HDRenderPipeline:TryCull <0x0063a>
at UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render <0x02402>
at UnityEngine.Rendering.RenderPipeline:InternalRender <0x00058>
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar
Resolution Note:
Doesn't reproduce
Tested on 2023.2.0a4 (2996d9acd605)