Search Issue Tracker
In Progress
Fixed in 6000.0.37f1, 6000.1.0b5, 6000.2.0a2
Votes
29
Found in
6000.0.0b11
6000.1.0b4
6000.2.0a1
7000.0.0a15
Issue ID
UUM-66422
Regression
No
Vertex snapping doesn't work when the GPU Resident Drawer is enabled
How to reproduce:
1. Open the attached project "3D-Platformer.zip"
2. Select Assets/Settings/URP.asset in the Project window
3. Change GPU Resident Drawer to "Instanced Drawing" in the Inspector window
4. Hold the V key on the keyboard and click on a cylinder mesh in the Scene view
5. Move the mouse cursor to another cylinder mesh
Expected results: The mouse cursor snaps to a vertex
Actual results: The mouse cursor doesn't snap to a vertex
Reproducible with: 6000.0.0b11
Could not test with: 2021.3.36f1, 2022.3.21f1, 2023.2.14f1 (GPU Resident Drawer is unavailable)
Reproducible on: Windows 11 22H2
Not reproducible on: No other environment tested
Comments (4)
-
BurningthumbStudios
Jan 14, 2025 00:05
I'm on 6000.0.33f1 and the problem still exists. Absurd.
-
alleriumlabs
Dec 27, 2024 07:27
Using Unity 6000.0.31f1 and this is a problem there as well. Disabling the the resident drawer instantly allowed me to do snapping again.
-
MotionBrain
Dec 07, 2024 23:00
in URP - Project Settings -> Graphics -> Under Shader Stripping set BatchRendererGroup Variants to -> Strip All
-
pdrummond437662
Nov 14, 2024 16:40
The same thing happens with Unity 6000.0.26f1 on Mac OS 15.1. When GPU Resident Drawer is enabled vertex snapping stops working.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scrollbar becomes unusable when adding Elements to the List
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
Resolution Note (fix version future release):
Fixed vertex snapping not working in Scene View for objects rendered through the GPU Resident Drawer.
Resolution Note (fix version 6000.2.0a2):
Fixed vertex snapping not working in Scene View for objects rendered through the GPU Resident Drawer.
Resolution Note (fix version 6000.1.0b5):
Fixed vertex snapping not working in Scene View for objects rendered through the GPU Resident Drawer.
Resolution Note (fix version 6000.0.37f1):
Fixed vertex snapping not working in Scene View for objects rendered through the GPU Resident Drawer.