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Fixed in 2021.3.31f1, 2022.3.10f1, 2023.2.0b1, 2023.3.0a1
Votes
14
Found in
2021.3.14f1
2022.1.23f1
2022.2.0b16
2023.1.0a20
2023.2.0a1
7000.0.0a1
Issue ID
UUM-19574
Regression
No
[Ventura][Silicon] Game/Scene view flickers when entering the Play Mode with Vsync on
Reproduction steps:
1. Open the attached project “FlickerTest”
2. Enter the Play Mode
Expected result: The Game view is visible without any interruptions
Actual result: The Game view flickers
Reproducible with: 2021.3.14f1, 2022.1.23f1, 2022.2.0b16, 2023.1.0a20
Could not test with: 2020.3.41f1 (no Silicon Editor)
Reproducible on: MacOS Ventura 13.0.1 (M1)
Not reproducible on: MacOS Monterey 12.6 (M1), MacOS Ventura 13.0.1 (Intel), Windows 10
Notes:
The issue started happening after updating MacOS to Ventura.
Not reproducible with Rosseta.
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CaptainPMM
Apr 12, 2023 19:37
If you dont want to change your display settings...
I hereby present to you a kinda random fix I came up with while fiddling around with this issue:
#if UNITY_EDITOR_OSX
using UnityEngine;
namespace Utils {
public static class MacVSyncFix {
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSplashScreen)]
public static void Fix() {
QualitySettings.vSyncCount = 2; // Change from default 1 to 2 did the trick
}
}
}
#endif
Just create a file somewhere in the Assets folder and you can now use the Game View's VSync again.
In the builds I did not have any problems.
BACALL
Mar 07, 2023 07:17
For me Vsync is totally broken, changing the Refresh Rate down to 60hz (disabling ProMotion), and enabling VSync causes screen tearing, but at least the flickering is gone
DJ_Link
Jan 21, 2023 14:52
I can confirm that for me it's ProMotion breaking it as well
toddmakesgames
Jan 20, 2023 16:04
I have found that on my MacBook Pro (M1 Max) the flicker issue only occurs when ProMotion is enabled in Display Settings. If I set my screen to a constant 60hz, the issue does not occur. It seems be only related to ProMotion on the built-in display.