Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2017.4.3f1
Issue ID
1093464
Regression
No
Native Audio plugin sample is broken for UWP on x86
How to reproduce:
1. Open the attached project
2. Build the project for UWP platform
3. Open the solution file in the Visual Studio
4. Build the solution (Debug | x86)
Expected result: When the build launches, an audio effect can be heard and there are no errors.
Actual result: When the build launches, the audio effect cannot be heard and there is an error, which says that the audio effect could not be found.
Reproducible with - 2017.4.0f1, 2017.4.14f1, 2018.2.15f1, 2018.3.0b9, 2019.1.0a8
Note: The issue is caused due to the linker automatically mangling function names. A workaround is to add a .def file which would tell the linker to not mangle the function name. More information: https://forum.unity.com/threads/problems-with-native-audio-sdk-on-x86-uwp-builds.565318/
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2019.1):
Fixed with latest Native Audio Plugin SDK from https://bitbucket.org/Unity-Technologies/nativeaudioplugins/downloads/