Search Issue Tracker
Won't Fix
Votes
23
Found in
2017.1.0b5
Issue ID
911897
Regression
No
Unity fails to load .NET 4.6 assemblies with TypeLoadException
DLLs added to the project:
Microsoft.Management.Infrastucture.dll
Microsoft.Management.Infrastructure.Native.dll
System.Management.Automation.dll
To reproduce:
1. Open the project, attached by user (PSTest.zip)
Expected: no exceptions are thrown when launching the Editor with the DLLs mentioned above
Actual: TypeLoadException and "Unloading broken assembly Assets/System.Management.Automation.dll, this assembly can cause crashes in the runtime" errors are thrown after the project was opened
Reproduced in 2017.1.0b2, 2017.1.0b3, 2017.1.0b4, 2017.1.0b5, 2017.1.0b6
Could not test for regression, because the DLLs target .NET 4.x and so this issue can really be tested with 2017.1, since this is the version where .NET 4.6 support was introduced.
Update: We've filed an issue upstream to address the problem https://github.com/mono/mono/issues/7421
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [OpenXR][HDRP] XR Fails to initialize and black screen is present when waking up the HMD with DLSS enabled
- Baked reflection color of clouds does not match the Scene sky color when generating lighting in Unity
- The sampling result will have black artifacts when using URP Sample Buffer with UV value set to 1
- "Assertion failed on expression" errors thrown in Console when opening Profiler (Standalone Process) window
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
fsnkss
Oct 16, 2017 03:59
Reproduced in 2017.1.1f1
kierand
Oct 11, 2017 11:50
Reproduced here on 2017.1.1p4