Search Issue Tracker
Duplicate
Votes
1
Found in
2022.3.52f1
6000.0.25f1
6000.1.0a2
6000.2.0a1
Issue ID
UUM-86323
Regression
Yes
UI Overlay Image gets darker on each Camera when multiple Cameras are used
Reproduction steps:
1. Open the attached “IN-87677.zip” project
2. Open the “OutdoorsScene” Scene
3. Enter the Play mode
4. Press the Space key on the keyboard
5. Observe the Game view
Expected result: All 4 Cameras render the same
Actual result: Each Camera has a darker view
Reproducible with: 2022.3.18f1, 2022.3.52f1, 6000.0.25f1, 6000.1.0a2
Not reproducible with: 2021.3.45f1, 2022.3.17f1
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Notes:
- Also reproduces in the Player
- In the Game view Resolution settings, if ‘Free Aspect’, ‘16:9’ or ‘16:10’ was selected, the issue did not reproduce
-
Resolution Note:
Duplicate of UUM-77625 Transparent images on Canvas get rendered with different opacity when using split screen Cameras
The issue is being addressed by UUM-77625.
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-77625
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
This is a duplicate of issue #UUM-77625