Search Issue Tracker
In Progress
Under Consideration for 2022.3.X, 6000.0.X
Fix In Review for 6000.1.X, 6000.2.X
Votes
0
Found in
2022.3.41f1
6000.0.14f1
6000.1.0a2
6000.2.0a1
7000.0.0a1
Issue ID
UUM-77625
Regression
No
Transparent images on Canvas get rendered with different opacity when using split screen Cameras
How to reproduce:
1. Open the attached “RenderIssue.zip” project
2. Open the “SampleScene”
3. Make sure the Window Layout is not set to “Default”
3. Select the “Main Camera” GameObject
4. Turn the “Camera” Component on and off
5. Observe the Game View Window
Expected result: Both Cameras have the same opacity view of the “Panel” GameObject
Actual result: One Camera has a darker opacity “Panel” GameObject than the other Camera and if turned off it switches to the other Camera
Reproducible in: 2022.3.41f1, 6000.0.14f1
Not reproducible in: 2021.3.42f1 (Couldn’t load project)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Note: If Window Layout is “Default” it doesn’t reproduce
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader transparency, discard, and clip are not working when using the Player
- Error is thrown when clicking on warning in the console
- Long IL2CPP build time when project has a .ufbx library wrapper
- Cursor doesn't change to the resizing when using the Rect Tool and the Sprite is too close to the bottom of the Scene View
- InvalidOperationException exception is thrown when Editor Default Text Rendering Mode is set to "Bitmap" and Editor Font is set to "System Font" and an array is expanded in the Inspector Window
Add comment