Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
2.1.4
2.2.0-preview.2
3.0.6
3.2.0-pre.2
Issue ID
TMPB-14
Regression
No
[TMP] Material Preset is not changed in Inspector when using Localize String Event to change current Font Asset
How to reproduce:
1. Download the attached project "1394887.zip"
2. Open "New Scene" Scene
3. Enter Play mode
4. In the Hierarchy, select "step1_Text" GameObject
5. In Game view change locale from English to Chinese
6. In Inspector observe value of Material Preset setting
Expected result: The value of Material Preset is changed to "zh_NotoSansTC-Medium SDF"
Actual result: The value of Material Preset is "Loyola SDF material", even though the currently used Font Asset does not have this material option
Reproducible with: 2.1.4, 2.2.0-preview.2 (2019.4.35f1), 3.0.6, 3.2.0-pre.2 (2020.3.27f1, 2021.2.10f1, 2022.1.0b7, 2022.2.0a4)
Could not test with: 4.0.0-pre.1 (2022.1.0b7, 2022.2.0a4) (fonts are broken with this package)
Note:
- Expected result appears when editing anything related to TMP object (adding space to the text, changing font size, etc.)
- The issue can be the cause for distorted text because of incompatible asset and material combo. A workaround is to call UpdateFontAsset() function in Localize String Event component.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Performing hardware comparison using "SAMPLE_TEXTURE2D_SHADOW" results in no shadow being rendered when the GameObject is instantiated manually
- Physics.Raycast fails when a Capsule Collider at a default position is used
- [Silicon] Crash on mono_get_hazardous_pointer when disconnecting Bluetooth Headhpones while in Play Mode
- Switching Project when importing complete project does not import all assets and project opens incomplete
- [Linux] Input.mouseScrollDelta is inconsistent when limiting framerate
Resolution Note:
Thank you for bringing this issue to our attention. After careful consideration, we have determined that this issue is not aligned with our current development priorities and focus areas (UI Toolkit). As such, we have decided not to invest time and resources into addressing it. We appreciate your input and understanding, and please let us know if you have any other concerns or issues you would like to report in the future.