Search Issue Tracker
Fixed
Fixed in 7.1.0, 9.1.0, 10.1.0
Votes
0
Found in [Package]
6.0.7
8.0.2
9.0.1
Issue ID
DANB-518
Regression
No
The wrong mesh is pasted when copying and pasting a Rig with bones and identical mesh layer names
How to reproduce:
1. Open the attached “RigCopyPasteBug.zip“ project
2. Select the “Model“ asset
3. Open the “Sprite Editor” and select the “Skinning Editor”
4. Press “Copy Rig“
5. Select the “Model copy“ and repeat step 3
6. Select “Paste Rig“ and Press “Paste“
Expected result: The Rig is pasted correctly
Actual result: Another “head“ mesh of the Sprite appears
Reproducible with: 6.0.6 (2021.3.5f1), 6.0.7 (2021.3.30f1), 8.0.2 (2022.3.10f1), 9.0.1 (2023.1.14f1, 2023.2.0b10, 2023.3.0a6)
Reproducible on: macOS 13.4.1 Ventura (Intel)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector's custom tooltip is displayed incorrectly when the name is truncated in UI toolkit
- Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play Mode
- The script is not renamed in the Project window when renaming and a compilation Error is present
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
- DecoratorDrawer indentation is incorrect when it is called with EditorGUI
Resolution Note (fix version 10.1.0):
Fixed for 2D Animation 10.1.0
Resolution Note (fix version 9.1.0):
Fixed for 2D Animation 9.1.0
Resolution Note (fix version 7.1.0):
Fixed for 2D Animation 7.1.0