Search Issue Tracker
Fixed
Fix In Review for 6000.0.X, 6000.2.X
Fixed in 6000.3.0b7
Votes
0
Found in
6000.0.60f1
6000.2.8f1
6000.3.0b3
6000.3.0b6
Issue ID
UUM-122359
Regression
Yes
The input and output have incompatible types error is shown in VGX graph when connecting Skinned Mesh Renderer property to Skinned Mesh Renderer node
Steps to reproduce:
- Create a new HDRP project
- Create Visual Effects > Visual Effect Graph > Minimal System
- Add a Skinned Mesh Renderer property
- In Output Particle node add a "set position mesh skinned mesh" block
- Connect the Skinned Mesh Renderer property to the Set Position Mesh Skinned mesh block
\\
Actual results: Getting a "The input and output have incompatible types" error in the VFX graph window
Expected results: No errors appear as both input and output are the same type (skinned mesh renderer)
\\
Reproducible with versions:
6000.0.60f1, 6000.2.8f1(getting different error: UUM-120233) 6000.3.0b3, 6000.3.0b6
Not reproducible with versions:
6000.3.0b2, 6000.4.0a3
\\
Tested on (OS):
MacOS Sequoia 15.7.1
\\
Notes:
- Just pressing on Skinned Mesh Renderer property output removes the error
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terms of Service agreement checkbox is invisible under specific OS system themes (UI Accessibility)
- Tile Palette: "Create New Tilemap" dropdown area is displayed in several colors
- Input.mousePosition stops syncing to touch input when using "DownloadHandlerTexture" in WebGL build
- UI Builder canvas doesn't update element styling accordingly when changing Active Theme for some Editor Authoring elements
- Selector Value buttons are not aligned with parameters in UI Builder
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-120233