Search Issue Tracker
Fixed
Fixed in 9.1.1, 10.1.2
Votes
0
Found in [Package]
9.1.0
10.1.1
Issue ID
DANB-613
Regression
No
The hierarchyCount counts the number of all Transforms in the Hierarchy when the root GameObject is nested
How to reproduce:
1. Open the “HierarchyCount“ project
2. Open the “_Simple“ scene
3. Open Window -> Analysis -> Memory Profiler
4. Enter Play Mode
5. In the Memory Profiler, press "Capture New Snapshot"
6. In the Snapshot, navigate to All of Memory and enter "Boris" into the search bar
7. Under Managed -> Managed Objects ->UnityEngine.U2D.Animation.SpriteSkin, select "Boris"
8. Expand the hierarchyCache field and observe the _buckets size
Expected result: _buckets size is 23
Actual result: _buckets size is over 23
Reproducible with: 9.1.0 (2022.3.26f1), 10.1.1 (2023.2.20f1, 6000.0.0b16)
Reproducible on: Windows 10, macOS 13.6.3
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector's custom tooltip is displayed incorrectly when the name is truncated in UI toolkit
- Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play Mode
- The script is not renamed in the Project window when renaming and a compilation Error is present
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
- DecoratorDrawer indentation is incorrect when it is called with EditorGUI
Add comment