Search Issue Tracker
Fixed
Fixed in 9.1.1, 10.1.2
Votes
0
Found in [Package]
9.1.0
10.1.1
Issue ID
DANB-613
Regression
No
The hierarchyCount counts the number of all Transforms in the Hierarchy when the root GameObject is nested
How to reproduce:
1. Open the “HierarchyCount“ project
2. Open the “_Simple“ scene
3. Open Window -> Analysis -> Memory Profiler
4. Enter Play Mode
5. In the Memory Profiler, press "Capture New Snapshot"
6. In the Snapshot, navigate to All of Memory and enter "Boris" into the search bar
7. Under Managed -> Managed Objects ->UnityEngine.U2D.Animation.SpriteSkin, select "Boris"
8. Expand the hierarchyCache field and observe the _buckets size
Expected result: _buckets size is 23
Actual result: _buckets size is over 23
Reproducible with: 9.1.0 (2022.3.26f1), 10.1.1 (2023.2.20f1, 6000.0.0b16)
Reproducible on: Windows 10, macOS 13.6.3
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terms of Service agreement checkbox is invisible under specific OS system themes (UI Accessibility)
- Tile Palette: "Create New Tilemap" dropdown area is displayed in several colors
- Input.mousePosition stops syncing to touch input when using "DownloadHandlerTexture" in WebGL build
- UI Builder canvas doesn't update element styling accordingly when changing Active Theme for some Editor Authoring elements
- Selector Value buttons are not aligned with parameters in UI Builder
Add comment