Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
1.7.8
Issue ID
UVSB-2451
Regression
No
The Editor becomes laggy when using Visual Scripting on macOS Ventura
Steps to reproduce:
1. Open the “My Project (1)” project
2. Open the “StateMachine” (Visual Scripting) Asset (Assets folder)
3. Do anything in the “State Graph” window for ~5 mins (for example create new Script States)
Expected result: The Editor works as usual
Actual result: The Editor becomes laggy
Reproducible with: 1.7.8 (2021.3.14f1, 2022.1.24f1, 2022.2.0f1, 2023.1.0a21)
Could not test with: 2020.3.41f1 (Errors when creating nodes)
Reproduced on: macOS Ventura 13.0.1 (Intel)
Not reproduced on: macOS Catalina 10.15.7 (Intel)
Note: It is noticeable in Activity Monitor how Unity CPU usage is getting higher (up to 180%)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note:
Issue is fixed in UUM-19011 with the editor builds 2023.1.0a23, 2022.2.2f1, 2021.3.16f1, 2020.3.44f1
Duplicate of another internal issue: UUM-19011: Performance Issues in Unity Editor on Ventura