Search Issue Tracker

Won't Fix

Votes

0

Found in

4.0.1f2

Issue ID

524878

Regression

No

[Terrain] Texture applied to terrain splat alphamap appears twice as bright

Shaders

-

Press play. Script MapHandler.js fetches height map from Google and terrain is sculpted according. Then the script fetches splat map from Google (red and green map) and attempts to replace the terrain splat alpha, but that's where something goes wrong and the texture is displayed wrong.

Resolution:
The pixel data got from google have 1 in the alpha channel, which means the 4th splat texture will be added as well, which is a white texture if user doesn't specify any yet.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.