Search Issue Tracker
Won't Fix
Votes
0
Found in
4.0.1f2
Issue ID
524878
Regression
No
[Terrain] Texture applied to terrain splat alphamap appears twice as bright
Press play. Script MapHandler.js fetches height map from Google and terrain is sculpted according. Then the script fetches splat map from Google (red and green map) and attempts to replace the terrain splat alpha, but that's where something goes wrong and the texture is displayed wrong.
Resolution:
The pixel data got from google have 1 in the alpha channel, which means the 4th splat texture will be added as well, which is a white texture if user doesn't specify any yet.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scrollbar becomes unusable when adding Elements to the List
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
Add comment