Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2019.1.X
Votes
0
Found in
2019.1.0a10
Issue ID
1104416
Regression
Yes
Unable to switch to different font on selecting another font from Asset selector window.
The font doesn't change the second time on selecting a different font asset.
Steps to repro:
1. Create a new Project.
2. Gameobject > 3D Object > TextMeshPro - Text.
3. Click on "Import TMP Essentials".
4. Click on "Import TMP Examples & Extras".
4. In the Inspector, under Main Settings > Font Asset
5. Open Asset selector window > Select "Antom SDF" asset.
6. Select other assets.
Actual result:
The font doesn't change the second time on selecting a different font asset.
Expected Result:
The Font should change for each and every asset selection.
Reproducible in:
2019.1.0a10.
Working Fine In:
2019.1.0a9, 2018.3.0b12.
Environment:
Windows & Mac.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
- [Linux] Bug Reporter window is in Light mode when the Editor theme is Dark mode
Add comment